package bit2atomNoise4p5;

/*
 * OpenSimplex Noise in Java.
 * by Kurt Spencer
 * 
 * v1.1 (October 5, 2014)
 * - Added 2D and 4D implementations.
 * - Proper gradient sets for all dimensions, from a
 *   dimensionally-generalizable scheme with an actual
 *   rhyme and reason behind it.
 * - Removed default permutation array in favor of
 *   default seed.
 * - Changed seed-based constructor to be independent
 *   of any particular randomization library, so results
 *   will be the same when ported to other languages.
 */
 
public class NoiseKS {

  private static final double STRETCH_CONSTANT_2D = -0.211324865405187;    //(1/Math.sqrt(2+1)-1)/2;
  private static final double SQUISH_CONSTANT_2D = 0.366025403784439;      //(Math.sqrt(2+1)-1)/2;
  private static final double STRETCH_CONSTANT_3D = -1.0 / 6;              //(1/Math.sqrt(3+1)-1)/3;
  private static final double SQUISH_CONSTANT_3D = 1.0 / 3;                //(Math.sqrt(3+1)-1)/3;
  private static final double STRETCH_CONSTANT_4D = -0.138196601125011;    //(1/Math.sqrt(4+1)-1)/4;
  private static final double SQUISH_CONSTANT_4D = 0.309016994374947;      //(Math.sqrt(4+1)-1)/4;
  
  private static final double NORM_CONSTANT_2D = 47;
  private static final double NORM_CONSTANT_3D = 103;
  private static final double NORM_CONSTANT_4D = 30;
  
  private static final long DEFAULT_SEED = 0;
  
  private short[] perm;
  private short[] permGradIndex3D;
  
  public NoiseKS() {
    this(DEFAULT_SEED);
  }
  
  public NoiseKS(short[] perm) {
    this.perm = perm;
    permGradIndex3D = new short[256];
    
    for (int i = 0; i < 256; i++) {
      //Since 3D has 24 gradients, simple bitmask won't work, so precompute modulo array.
      permGradIndex3D[i] = (short)((perm[i] % (gradients3D.length / 3)) * 3);
    }
  }
  
  //Initializes the class using a permutation array generated from a 64-bit seed.
  //Generates a proper permutation (i.e. doesn't merely perform N successive pair swaps on a base array)
  //Uses a simple 64-bit LCG.
  public NoiseKS(long seed) {
    perm = new short[256];
    permGradIndex3D = new short[256];
    short[] source = new short[256];
    for (short i = 0; i < 256; i++)
      source[i] = i;
    seed = seed * 6364136223846793005l + 1442695040888963407l;
    seed = seed * 6364136223846793005l + 1442695040888963407l;
    seed = seed * 6364136223846793005l + 1442695040888963407l;
    for (int i = 255; i >= 0; i--) {
      seed = seed * 6364136223846793005l + 1442695040888963407l;
      int r = (int)((seed + 31) % (i + 1));
      if (r < 0)
        r += (i + 1);
      perm[i] = source[r];
      permGradIndex3D[i] = (short)((perm[i] % (gradients3D.length / 3)) * 3);
      source[r] = source[i];
    }
  }
  
  //2D OpenSimplex Noise.
  public double eval(double x, double y) {
  
    //Place input coordinates onto grid.
    double stretchOffset = (x + y) * STRETCH_CONSTANT_2D;
    double xs = x + stretchOffset;
    double ys = y + stretchOffset;
    
    //Floor to get grid coordinates of rhombus (stretched square) super-cell origin.
    int xsb = fastFloor(xs);
    int ysb = fastFloor(ys);
    
    //Skew out to get actual coordinates of rhombus origin. We'll need these later.
    double squishOffset = (xsb + ysb) * SQUISH_CONSTANT_2D;
    double xb = xsb + squishOffset;
    double yb = ysb + squishOffset;
    
    //Compute grid coordinates relative to rhombus origin.
    double xins = xs - xsb;
    double yins = ys - ysb;
    
    //Sum those together to get a value that determines which region we're in.
    double inSum = xins + yins;

    //Positions relative to origin point.
    double dx0 = x - xb;
    double dy0 = y - yb;
    
    //We'll be defining these inside the next block and using them afterwards.
    double dx_ext, dy_ext;
    int xsv_ext, ysv_ext;
    
    double value = 0;

    //Contribution (1,0)
    double dx1 = dx0 - 1 - SQUISH_CONSTANT_2D;
    double dy1 = dy0 - 0 - SQUISH_CONSTANT_2D;
    double attn1 = 2 - dx1 * dx1 - dy1 * dy1;
    if (attn1 > 0) {
      attn1 *= attn1;
      value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, dx1, dy1);
    }

    //Contribution (0,1)
    double dx2 = dx0 - 0 - SQUISH_CONSTANT_2D;
    double dy2 = dy0 - 1 - SQUISH_CONSTANT_2D;
    double attn2 = 2 - dx2 * dx2 - dy2 * dy2;
    if (attn2 > 0) {
      attn2 *= attn2;
      value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, dx2, dy2);
    }
    
    if (inSum <= 1) { //We're inside the triangle (2-Simplex) at (0,0)
      double zins = 1 - inSum;
      if (zins > xins || zins > yins) { //(0,0) is one of the closest two triangular vertices
        if (xins > yins) {
          xsv_ext = xsb + 1;
          ysv_ext = ysb - 1;
          dx_ext = dx0 - 1;
          dy_ext = dy0 + 1;
        } else {
          xsv_ext = xsb - 1;
          ysv_ext = ysb + 1;
          dx_ext = dx0 + 1;
          dy_ext = dy0 - 1;
        }
      } else { //(1,0) and (0,1) are the closest two vertices.
        xsv_ext = xsb + 1;
        ysv_ext = ysb + 1;
        dx_ext = dx0 - 1 - 2 * SQUISH_CONSTANT_2D;
        dy_ext = dy0 - 1 - 2 * SQUISH_CONSTANT_2D;
      }
    } else { //We're inside the triangle (2-Simplex) at (1,1)
      double zins = 2 - inSum;
      if (zins < xins || zins < yins) { //(0,0) is one of the closest two triangular vertices
        if (xins > yins) {
          xsv_ext = xsb + 2;
          ysv_ext = ysb + 0;
          dx_ext = dx0 - 2 - 2 * SQUISH_CONSTANT_2D;
          dy_ext = dy0 + 0 - 2 * SQUISH_CONSTANT_2D;
        } else {
          xsv_ext = xsb + 0;
          ysv_ext = ysb + 2;
          dx_ext = dx0 + 0 - 2 * SQUISH_CONSTANT_2D;
          dy_ext = dy0 - 2 - 2 * SQUISH_CONSTANT_2D;
        }
      } else { //(1,0) and (0,1) are the closest two vertices.
        dx_ext = dx0;
        dy_ext = dy0;
        xsv_ext = xsb;
        ysv_ext = ysb;
      }
      xsb += 1;
      ysb += 1;
      dx0 = dx0 - 1 - 2 * SQUISH_CONSTANT_2D;
      dy0 = dy0 - 1 - 2 * SQUISH_CONSTANT_2D;
    }
    
    //Contribution (0,0) or (1,1)
    double attn0 = 2 - dx0 * dx0 - dy0 * dy0;
    if (attn0 > 0) {
      attn0 *= attn0;
      value += attn0 * attn0 * extrapolate(xsb, ysb, dx0, dy0);
    }
    
    //Extra Vertex
    double attn_ext = 2 - dx_ext * dx_ext - dy_ext * dy_ext;
    if (attn_ext > 0) {
      attn_ext *= attn_ext;
      value += attn_ext * attn_ext * extrapolate(xsv_ext, ysv_ext, dx_ext, dy_ext);
    }
    
    return value / NORM_CONSTANT_2D;
  }
  
  //3D OpenSimplex Noise.
  public double eval(double x, double y, double z) {
  
    //Place input coordinates on simplectic honeycomb.
    double stretchOffset = (x + y + z) * STRETCH_CONSTANT_3D;
    double xs = x + stretchOffset;
    double ys = y + stretchOffset;
    double zs = z + stretchOffset;
    
    //Floor to get simplectic honeycomb coordinates of rhombohedron (stretched cube) super-cell origin.
    int xsb = fastFloor(xs);
    int ysb = fastFloor(ys);
    int zsb = fastFloor(zs);
    
    //Skew out to get actual coordinates of rhombohedron origin. We'll need these later.
    double squishOffset = (xsb + ysb + zsb) * SQUISH_CONSTANT_3D;
    double xb = xsb + squishOffset;
    double yb = ysb + squishOffset;
    double zb = zsb + squishOffset;
    
    //Compute simplectic honeycomb coordinates relative to rhombohedral origin.
    double xins = xs - xsb;
    double yins = ys - ysb;
    double zins = zs - zsb;
    
    //Sum those together to get a value that determines which region we're in.
    double inSum = xins + yins + zins;

    //Positions relative to origin point.
    double dx0 = x - xb;
    double dy0 = y - yb;
    double dz0 = z - zb;
    
    //We'll be defining these inside the next block and using them afterwards.
    double dx_ext0, dy_ext0, dz_ext0;
    double dx_ext1, dy_ext1, dz_ext1;
    int xsv_ext0, ysv_ext0, zsv_ext0;
    int xsv_ext1, ysv_ext1, zsv_ext1;
    
    double value = 0;
    if (inSum <= 1) { //We're inside the tetrahedron (3-Simplex) at (0,0,0)
      
      //Determine which two of (0,0,1), (0,1,0), (1,0,0) are closest.
      byte aPoint = 0x01;
      double aScore = xins;
      byte bPoint = 0x02;
      double bScore = yins;
      if (aScore >= bScore && zins > bScore) {
        bScore = zins;
        bPoint = 0x04;
      } else if (aScore < bScore && zins > aScore) {
        aScore = zins;
        aPoint = 0x04;
      }
      
      //Now we determine the two lattice points not part of the tetrahedron that may contribute.
      //This depends on the closest two tetrahedral vertices, including (0,0,0)
      double wins = 1 - inSum;
      if (wins > aScore || wins > bScore) { //(0,0,0) is one of the closest two tetrahedral vertices.
        byte c = (bScore > aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
        
        if ((c & 0x01) == 0) {
          xsv_ext0 = xsb - 1;
          xsv_ext1 = xsb;
          dx_ext0 = dx0 + 1;
          dx_ext1 = dx0;
        } else {
          xsv_ext0 = xsv_ext1 = xsb + 1;
          dx_ext0 = dx_ext1 = dx0 - 1;
        }

        if ((c & 0x02) == 0) {
          ysv_ext0 = ysv_ext1 = ysb;
          dy_ext0 = dy_ext1 = dy0;
          if ((c & 0x01) == 0) {
            ysv_ext1 -= 1;
            dy_ext1 += 1;
          } else {
            ysv_ext0 -= 1;
            dy_ext0 += 1;
          }
        } else {
          ysv_ext0 = ysv_ext1 = ysb + 1;
          dy_ext0 = dy_ext1 = dy0 - 1;
        }

        if ((c & 0x04) == 0) {
          zsv_ext0 = zsb;
          zsv_ext1 = zsb - 1;
          dz_ext0 = dz0;
          dz_ext1 = dz0 + 1;
        } else {
          zsv_ext0 = zsv_ext1 = zsb + 1;
          dz_ext0 = dz_ext1 = dz0 - 1;
        }
      } else { //(0,0,0) is not one of the closest two tetrahedral vertices.
        byte c = (byte)(aPoint | bPoint); //Our two extra vertices are determined by the closest two.
        
        if ((c & 0x01) == 0) {
          xsv_ext0 = xsb;
          xsv_ext1 = xsb - 1;
          dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_3D;
          dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D;
        } else {
          xsv_ext0 = xsv_ext1 = xsb + 1;
          dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
          dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
        }

        if ((c & 0x02) == 0) {
          ysv_ext0 = ysb;
          ysv_ext1 = ysb - 1;
          dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_3D;
          dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D;
        } else {
          ysv_ext0 = ysv_ext1 = ysb + 1;
          dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
          dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
        }

        if ((c & 0x04) == 0) {
          zsv_ext0 = zsb;
          zsv_ext1 = zsb - 1;
          dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_3D;
          dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D;
        } else {
          zsv_ext0 = zsv_ext1 = zsb + 1;
          dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
          dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
        }
      }

      //Contribution (0,0,0)
      double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0;
      if (attn0 > 0) {
        attn0 *= attn0;
        value += attn0 * attn0 * extrapolate(xsb + 0, ysb + 0, zsb + 0, dx0, dy0, dz0);
      }

      //Contribution (1,0,0)
      double dx1 = dx0 - 1 - SQUISH_CONSTANT_3D;
      double dy1 = dy0 - 0 - SQUISH_CONSTANT_3D;
      double dz1 = dz0 - 0 - SQUISH_CONSTANT_3D;
      double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
      if (attn1 > 0) {
        attn1 *= attn1;
        value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1);
      }

      //Contribution (0,1,0)
      double dx2 = dx0 - 0 - SQUISH_CONSTANT_3D;
      double dy2 = dy0 - 1 - SQUISH_CONSTANT_3D;
      double dz2 = dz1;
      double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
      if (attn2 > 0) {
        attn2 *= attn2;
        value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2);
      }

      //Contribution (0,0,1)
      double dx3 = dx2;
      double dy3 = dy1;
      double dz3 = dz0 - 1 - SQUISH_CONSTANT_3D;
      double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
      if (attn3 > 0) {
        attn3 *= attn3;
        value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3);
      }
    } else if (inSum >= 2) { //We're inside the tetrahedron (3-Simplex) at (1,1,1)
    
      //Determine which two tetrahedral vertices are the closest, out of (1,1,0), (1,0,1), (0,1,1) but not (1,1,1).
      byte aPoint = 0x06;
      double aScore = xins;
      byte bPoint = 0x05;
      double bScore = yins;
      if (aScore <= bScore && zins < bScore) {
        bScore = zins;
        bPoint = 0x03;
      } else if (aScore > bScore && zins < aScore) {
        aScore = zins;
        aPoint = 0x03;
      }
      
      //Now we determine the two lattice points not part of the tetrahedron that may contribute.
      //This depends on the closest two tetrahedral vertices, including (1,1,1)
      double wins = 3 - inSum;
      if (wins < aScore || wins < bScore) { //(1,1,1) is one of the closest two tetrahedral vertices.
        byte c = (bScore < aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
        
        if ((c & 0x01) != 0) {
          xsv_ext0 = xsb + 2;
          xsv_ext1 = xsb + 1;
          dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_3D;
          dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
        } else {
          xsv_ext0 = xsv_ext1 = xsb;
          dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_3D;
        }

        if ((c & 0x02) != 0) {
          ysv_ext0 = ysv_ext1 = ysb + 1;
          dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
          if ((c & 0x01) != 0) {
            ysv_ext1 += 1;
            dy_ext1 -= 1;
          } else {
            ysv_ext0 += 1;
            dy_ext0 -= 1;
          }
        } else {
          ysv_ext0 = ysv_ext1 = ysb;
          dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_3D;
        }

        if ((c & 0x04) != 0) {
          zsv_ext0 = zsb + 1;
          zsv_ext1 = zsb + 2;
          dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
          dz_ext1 = dz0 - 2 - 3 * SQUISH_CONSTANT_3D;
        } else {
          zsv_ext0 = zsv_ext1 = zsb;
          dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_3D;
        }
      } else { //(1,1,1) is not one of the closest two tetrahedral vertices.
        byte c = (byte)(aPoint & bPoint); //Our two extra vertices are determined by the closest two.
        
        if ((c & 0x01) != 0) {
          xsv_ext0 = xsb + 1;
          xsv_ext1 = xsb + 2;
          dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
          dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D;
        } else {
          xsv_ext0 = xsv_ext1 = xsb;
          dx_ext0 = dx0 - SQUISH_CONSTANT_3D;
          dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
        }

        if ((c & 0x02) != 0) {
          ysv_ext0 = ysb + 1;
          ysv_ext1 = ysb + 2;
          dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
          dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D;
        } else {
          ysv_ext0 = ysv_ext1 = ysb;
          dy_ext0 = dy0 - SQUISH_CONSTANT_3D;
          dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
        }

        if ((c & 0x04) != 0) {
          zsv_ext0 = zsb + 1;
          zsv_ext1 = zsb + 2;
          dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
          dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D;
        } else {
          zsv_ext0 = zsv_ext1 = zsb;
          dz_ext0 = dz0 - SQUISH_CONSTANT_3D;
          dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
        }
      }
      
      //Contribution (1,1,0)
      double dx3 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
      double dy3 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
      double dz3 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D;
      double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
      if (attn3 > 0) {
        attn3 *= attn3;
        value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, dx3, dy3, dz3);
      }

      //Contribution (1,0,1)
      double dx2 = dx3;
      double dy2 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D;
      double dz2 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
      double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
      if (attn2 > 0) {
        attn2 *= attn2;
        value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, dx2, dy2, dz2);
      }

      //Contribution (0,1,1)
      double dx1 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D;
      double dy1 = dy3;
      double dz1 = dz2;
      double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
      if (attn1 > 0) {
        attn1 *= attn1;
        value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, dx1, dy1, dz1);
      }

      //Contribution (1,1,1)
      dx0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
      dy0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
      dz0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
      double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0;
      if (attn0 > 0) {
        attn0 *= attn0;
        value += attn0 * attn0 * extrapolate(xsb + 1, ysb + 1, zsb + 1, dx0, dy0, dz0);
      }
    } else { //We're inside the octahedron (Rectified 3-Simplex) in between.
      double aScore;
      byte aPoint;
      boolean aIsFurtherSide;
      double bScore;
      byte bPoint;
      boolean bIsFurtherSide;

      //Decide between point (0,0,1) and (1,1,0) as closest
      double p1 = xins + yins;
      if (p1 > 1) {
        aScore = p1 - 1;
        aPoint = 0x03;
        aIsFurtherSide = true;
      } else {
        aScore = 1 - p1;
        aPoint = 0x04;
        aIsFurtherSide = false;
      }

      //Decide between point (0,1,0) and (1,0,1) as closest
      double p2 = xins + zins;
      if (p2 > 1) {
        bScore = p2 - 1;
        bPoint = 0x05;
        bIsFurtherSide = true;
      } else {
        bScore = 1 - p2;
        bPoint = 0x02;
        bIsFurtherSide = false;
      }
      
      //The closest out of the two (1,0,0) and (0,1,1) will replace the furthest out of the two decided above, if closer.
      double p3 = yins + zins;
      if (p3 > 1) {
        double score = p3 - 1;
        if (aScore <= bScore && aScore < score) {
          aScore = score;
          aPoint = 0x06;
          aIsFurtherSide = true;
        } else if (aScore > bScore && bScore < score) {
          bScore = score;
          bPoint = 0x06;
          bIsFurtherSide = true;
        }
      } else {
        double score = 1 - p3;
        if (aScore <= bScore && aScore < score) {
          aScore = score;
          aPoint = 0x01;
          aIsFurtherSide = false;
        } else if (aScore > bScore && bScore < score) {
          bScore = score;
          bPoint = 0x01;
          bIsFurtherSide = false;
        }
      }
      
      //Where each of the two closest points are determines how the extra two vertices are calculated.
      if (aIsFurtherSide == bIsFurtherSide) {
        if (aIsFurtherSide) { //Both closest points on (1,1,1) side

          //One of the two extra points is (1,1,1)
          dx_ext0 = dx0 - 1 - 3 * SQUISH_CONSTANT_3D;
          dy_ext0 = dy0 - 1 - 3 * SQUISH_CONSTANT_3D;
          dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_3D;
          xsv_ext0 = xsb + 1;
          ysv_ext0 = ysb + 1;
          zsv_ext0 = zsb + 1;

          //Other extra point is based on the shared axis.
          byte c = (byte)(aPoint & bPoint);
          if ((c & 0x01) != 0) {
            dx_ext1 = dx0 - 2 - 2 * SQUISH_CONSTANT_3D;
            dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
            dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
            xsv_ext1 = xsb + 2;
            ysv_ext1 = ysb;
            zsv_ext1 = zsb;
          } else if ((c & 0x02) != 0) {
            dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
            dy_ext1 = dy0 - 2 - 2 * SQUISH_CONSTANT_3D;
            dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
            xsv_ext1 = xsb;
            ysv_ext1 = ysb + 2;
            zsv_ext1 = zsb;
          } else {
            dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
            dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
            dz_ext1 = dz0 - 2 - 2 * SQUISH_CONSTANT_3D;
            xsv_ext1 = xsb;
            ysv_ext1 = ysb;
            zsv_ext1 = zsb + 2;
          }
        } else {//Both closest points on (0,0,0) side

          //One of the two extra points is (0,0,0)
          dx_ext0 = dx0;
          dy_ext0 = dy0;
          dz_ext0 = dz0;
          xsv_ext0 = xsb;
          ysv_ext0 = ysb;
          zsv_ext0 = zsb;

          //Other extra point is based on the omitted axis.
          byte c = (byte)(aPoint | bPoint);
          if ((c & 0x01) == 0) {
            dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_3D;
            dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
            dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
            xsv_ext1 = xsb - 1;
            ysv_ext1 = ysb + 1;
            zsv_ext1 = zsb + 1;
          } else if ((c & 0x02) == 0) {
            dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
            dy_ext1 = dy0 + 1 - SQUISH_CONSTANT_3D;
            dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_3D;
            xsv_ext1 = xsb + 1;
            ysv_ext1 = ysb - 1;
            zsv_ext1 = zsb + 1;
          } else {
            dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_3D;
            dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_3D;
            dz_ext1 = dz0 + 1 - SQUISH_CONSTANT_3D;
            xsv_ext1 = xsb + 1;
            ysv_ext1 = ysb + 1;
            zsv_ext1 = zsb - 1;
          }
        }
      } else { //One point on (0,0,0) side, one point on (1,1,1) side
        byte c1, c2;
        if (aIsFurtherSide) {
          c1 = aPoint;
          c2 = bPoint;
        } else {
          c1 = bPoint;
          c2 = aPoint;
        }

        //One contribution is a permutation of (1,1,-1)
        if ((c1 & 0x01) == 0) {
          dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_3D;
          dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
          dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
          xsv_ext0 = xsb - 1;
          ysv_ext0 = ysb + 1;
          zsv_ext0 = zsb + 1;
        } else if ((c1 & 0x02) == 0) {
          dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
          dy_ext0 = dy0 + 1 - SQUISH_CONSTANT_3D;
          dz_ext0 = dz0 - 1 - SQUISH_CONSTANT_3D;
          xsv_ext0 = xsb + 1;
          ysv_ext0 = ysb - 1;
          zsv_ext0 = zsb + 1;
        } else {
          dx_ext0 = dx0 - 1 - SQUISH_CONSTANT_3D;
          dy_ext0 = dy0 - 1 - SQUISH_CONSTANT_3D;
          dz_ext0 = dz0 + 1 - SQUISH_CONSTANT_3D;
          xsv_ext0 = xsb + 1;
          ysv_ext0 = ysb + 1;
          zsv_ext0 = zsb - 1;
        }

        //One contribution is a permutation of (0,0,2)
        dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_3D;
        dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_3D;
        dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_3D;
        xsv_ext1 = xsb;
        ysv_ext1 = ysb;
        zsv_ext1 = zsb;
        if ((c2 & 0x01) != 0) {
          dx_ext1 -= 2;
          xsv_ext1 += 2;
        } else if ((c2 & 0x02) != 0) {
          dy_ext1 -= 2;
          ysv_ext1 += 2;
        } else {
          dz_ext1 -= 2;
          zsv_ext1 += 2;
        }
      }

      //Contribution (1,0,0)
      double dx1 = dx0 - 1 - SQUISH_CONSTANT_3D;
      double dy1 = dy0 - 0 - SQUISH_CONSTANT_3D;
      double dz1 = dz0 - 0 - SQUISH_CONSTANT_3D;
      double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1;
      if (attn1 > 0) {
        attn1 *= attn1;
        value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, dx1, dy1, dz1);
      }

      //Contribution (0,1,0)
      double dx2 = dx0 - 0 - SQUISH_CONSTANT_3D;
      double dy2 = dy0 - 1 - SQUISH_CONSTANT_3D;
      double dz2 = dz1;
      double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2;
      if (attn2 > 0) {
        attn2 *= attn2;
        value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, dx2, dy2, dz2);
      }

      //Contribution (0,0,1)
      double dx3 = dx2;
      double dy3 = dy1;
      double dz3 = dz0 - 1 - SQUISH_CONSTANT_3D;
      double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3;
      if (attn3 > 0) {
        attn3 *= attn3;
        value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, dx3, dy3, dz3);
      }

      //Contribution (1,1,0)
      double dx4 = dx0 - 1 - 2 * SQUISH_CONSTANT_3D;
      double dy4 = dy0 - 1 - 2 * SQUISH_CONSTANT_3D;
      double dz4 = dz0 - 0 - 2 * SQUISH_CONSTANT_3D;
      double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4;
      if (attn4 > 0) {
        attn4 *= attn4;
        value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 0, dx4, dy4, dz4);
      }

      //Contribution (1,0,1)
      double dx5 = dx4;
      double dy5 = dy0 - 0 - 2 * SQUISH_CONSTANT_3D;
      double dz5 = dz0 - 1 - 2 * SQUISH_CONSTANT_3D;
      double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5;
      if (attn5 > 0) {
        attn5 *= attn5;
        value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 0, zsb + 1, dx5, dy5, dz5);
      }

      //Contribution (0,1,1)
      double dx6 = dx0 - 0 - 2 * SQUISH_CONSTANT_3D;
      double dy6 = dy4;
      double dz6 = dz5;
      double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6;
      if (attn6 > 0) {
        attn6 *= attn6;
        value += attn6 * attn6 * extrapolate(xsb + 0, ysb + 1, zsb + 1, dx6, dy6, dz6);
      }
    }
 
    //First extra vertex
    double attn_ext0 = 2 - dx_ext0 * dx_ext0 - dy_ext0 * dy_ext0 - dz_ext0 * dz_ext0;
    if (attn_ext0 > 0)
    {
      attn_ext0 *= attn_ext0;
      value += attn_ext0 * attn_ext0 * extrapolate(xsv_ext0, ysv_ext0, zsv_ext0, dx_ext0, dy_ext0, dz_ext0);
    }

    //Second extra vertex
    double attn_ext1 = 2 - dx_ext1 * dx_ext1 - dy_ext1 * dy_ext1 - dz_ext1 * dz_ext1;
    if (attn_ext1 > 0)
    {
      attn_ext1 *= attn_ext1;
      value += attn_ext1 * attn_ext1 * extrapolate(xsv_ext1, ysv_ext1, zsv_ext1, dx_ext1, dy_ext1, dz_ext1);
    }
    
    return value / NORM_CONSTANT_3D;
  }
  
  //4D OpenSimplex Noise.
  public double eval(double x, double y, double z, double w) {
  
    //Place input coordinates on simplectic honeycomb.
    double stretchOffset = (x + y + z + w) * STRETCH_CONSTANT_4D;
    double xs = x + stretchOffset;
    double ys = y + stretchOffset;
    double zs = z + stretchOffset;
    double ws = w + stretchOffset;
    
    //Floor to get simplectic honeycomb coordinates of rhombo-hypercube super-cell origin.
    int xsb = fastFloor(xs);
    int ysb = fastFloor(ys);
    int zsb = fastFloor(zs);
    int wsb = fastFloor(ws);
    
    //Skew out to get actual coordinates of stretched rhombo-hypercube origin. We'll need these later.
    double squishOffset = (xsb + ysb + zsb + wsb) * SQUISH_CONSTANT_4D;
    double xb = xsb + squishOffset;
    double yb = ysb + squishOffset;
    double zb = zsb + squishOffset;
    double wb = wsb + squishOffset;
    
    //Compute simplectic honeycomb coordinates relative to rhombo-hypercube origin.
    double xins = xs - xsb;
    double yins = ys - ysb;
    double zins = zs - zsb;
    double wins = ws - wsb;
    
    //Sum those together to get a value that determines which region we're in.
    double inSum = xins + yins + zins + wins;

    //Positions relative to origin point.
    double dx0 = x - xb;
    double dy0 = y - yb;
    double dz0 = z - zb;
    double dw0 = w - wb;
    
    //We'll be defining these inside the next block and using them afterwards.
    double dx_ext0, dy_ext0, dz_ext0, dw_ext0;
    double dx_ext1, dy_ext1, dz_ext1, dw_ext1;
    double dx_ext2, dy_ext2, dz_ext2, dw_ext2;
    int xsv_ext0, ysv_ext0, zsv_ext0, wsv_ext0;
    int xsv_ext1, ysv_ext1, zsv_ext1, wsv_ext1;
    int xsv_ext2, ysv_ext2, zsv_ext2, wsv_ext2;
    
    double value = 0;
    if (inSum <= 1) { //We're inside the pentachoron (4-Simplex) at (0,0,0,0)

      //Determine which two of (0,0,0,1), (0,0,1,0), (0,1,0,0), (1,0,0,0) are closest.
      byte aPoint = 0x01;
      double aScore = xins;
      byte bPoint = 0x02;
      double bScore = yins;
      if (aScore >= bScore && zins > bScore) {
        bScore = zins;
        bPoint = 0x04;
      } else if (aScore < bScore && zins > aScore) {
        aScore = zins;
        aPoint = 0x04;
      }
      if (aScore >= bScore && wins > bScore) {
        bScore = wins;
        bPoint = 0x08;
      } else if (aScore < bScore && wins > aScore) {
        aScore = wins;
        aPoint = 0x08;
      }
      
      //Now we determine the three lattice points not part of the pentachoron that may contribute.
      //This depends on the closest two pentachoron vertices, including (0,0,0,0)
      double uins = 1 - inSum;
      if (uins > aScore || uins > bScore) { //(0,0,0,0) is one of the closest two pentachoron vertices.
        byte c = (bScore > aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
        if ((c & 0x01) == 0) {
          xsv_ext0 = xsb - 1;
          xsv_ext1 = xsv_ext2 = xsb;
          dx_ext0 = dx0 + 1;
          dx_ext1 = dx_ext2 = dx0;
        } else {
          xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb + 1;
          dx_ext0 = dx_ext1 = dx_ext2 = dx0 - 1;
        }

        if ((c & 0x02) == 0) {
          ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
          dy_ext0 = dy_ext1 = dy_ext2 = dy0;
          if ((c & 0x01) == 0x01) {
            ysv_ext0 -= 1;
            dy_ext0 += 1;
          } else {
            ysv_ext1 -= 1;
            dy_ext1 += 1;
          }
        } else {
          ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
          dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 1;
        }
        
        if ((c & 0x04) == 0) {
          zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
          dz_ext0 = dz_ext1 = dz_ext2 = dz0;
          if ((c & 0x03) != 0) {
            if ((c & 0x03) == 0x03) {
              zsv_ext0 -= 1;
              dz_ext0 += 1;
            } else {
              zsv_ext1 -= 1;
              dz_ext1 += 1;
            }
          } else {
            zsv_ext2 -= 1;
            dz_ext2 += 1;
          }
        } else {
          zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
          dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 1;
        }
        
        if ((c & 0x08) == 0) {
          wsv_ext0 = wsv_ext1 = wsb;
          wsv_ext2 = wsb - 1;
          dw_ext0 = dw_ext1 = dw0;
          dw_ext2 = dw0 + 1;
        } else {
          wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb + 1;
          dw_ext0 = dw_ext1 = dw_ext2 = dw0 - 1;
        }
      } else { //(0,0,0,0) is not one of the closest two pentachoron vertices.
        byte c = (byte)(aPoint | bPoint); //Our three extra vertices are determined by the closest two.
        
        if ((c & 0x01) == 0) {
          xsv_ext0 = xsv_ext2 = xsb;
          xsv_ext1 = xsb - 1;
          dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_4D;
          dx_ext1 = dx0 + 1 - SQUISH_CONSTANT_4D;
          dx_ext2 = dx0 - SQUISH_CONSTANT_4D;
        } else {
          xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb + 1;
          dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dx_ext1 = dx_ext2 = dx0 - 1 - SQUISH_CONSTANT_4D;
        }
        
        if ((c & 0x02) == 0) {
          ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
          dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_4D;
          dy_ext1 = dy_ext2 = dy0 - SQUISH_CONSTANT_4D;
          if ((c & 0x01) == 0x01) {
            ysv_ext1 -= 1;
            dy_ext1 += 1;
          } else {
            ysv_ext2 -= 1;
            dy_ext2 += 1;
          }
        } else {
          ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
          dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dy_ext1 = dy_ext2 = dy0 - 1 - SQUISH_CONSTANT_4D;
        }
        
        if ((c & 0x04) == 0) {
          zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
          dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_4D;
          dz_ext1 = dz_ext2 = dz0 - SQUISH_CONSTANT_4D;
          if ((c & 0x03) == 0x03) {
            zsv_ext1 -= 1;
            dz_ext1 += 1;
          } else {
            zsv_ext2 -= 1;
            dz_ext2 += 1;
          }
        } else {
          zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
          dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dz_ext1 = dz_ext2 = dz0 - 1 - SQUISH_CONSTANT_4D;
        }
        
        if ((c & 0x08) == 0) {
          wsv_ext0 = wsv_ext1 = wsb;
          wsv_ext2 = wsb - 1;
          dw_ext0 = dw0 - 2 * SQUISH_CONSTANT_4D;
          dw_ext1 = dw0 - SQUISH_CONSTANT_4D;
          dw_ext2 = dw0 + 1 - SQUISH_CONSTANT_4D;
        } else {
          wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb + 1;
          dw_ext0 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dw_ext1 = dw_ext2 = dw0 - 1 - SQUISH_CONSTANT_4D;
        }
      }

      //Contribution (0,0,0,0)
      double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0 - dw0 * dw0;
      if (attn0 > 0) {
        attn0 *= attn0;
        value += attn0 * attn0 * extrapolate(xsb + 0, ysb + 0, zsb + 0, wsb + 0, dx0, dy0, dz0, dw0);
      }

      //Contribution (1,0,0,0)
      double dx1 = dx0 - 1 - SQUISH_CONSTANT_4D;
      double dy1 = dy0 - 0 - SQUISH_CONSTANT_4D;
      double dz1 = dz0 - 0 - SQUISH_CONSTANT_4D;
      double dw1 = dw0 - 0 - SQUISH_CONSTANT_4D;
      double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
      if (attn1 > 0) {
        attn1 *= attn1;
        value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 0, dx1, dy1, dz1, dw1);
      }

      //Contribution (0,1,0,0)
      double dx2 = dx0 - 0 - SQUISH_CONSTANT_4D;
      double dy2 = dy0 - 1 - SQUISH_CONSTANT_4D;
      double dz2 = dz1;
      double dw2 = dw1;
      double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
      if (attn2 > 0) {
        attn2 *= attn2;
        value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 0, dx2, dy2, dz2, dw2);
      }

      //Contribution (0,0,1,0)
      double dx3 = dx2;
      double dy3 = dy1;
      double dz3 = dz0 - 1 - SQUISH_CONSTANT_4D;
      double dw3 = dw1;
      double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
      if (attn3 > 0) {
        attn3 *= attn3;
        value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 0, dx3, dy3, dz3, dw3);
      }

      //Contribution (0,0,0,1)
      double dx4 = dx2;
      double dy4 = dy1;
      double dz4 = dz1;
      double dw4 = dw0 - 1 - SQUISH_CONSTANT_4D;
      double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
      if (attn4 > 0) {
        attn4 *= attn4;
        value += attn4 * attn4 * extrapolate(xsb + 0, ysb + 0, zsb + 0, wsb + 1, dx4, dy4, dz4, dw4);
      }
    } else if (inSum >= 3) { //We're inside the pentachoron (4-Simplex) at (1,1,1,1)
      //Determine which two of (1,1,1,0), (1,1,0,1), (1,0,1,1), (0,1,1,1) are closest.
      byte aPoint = 0x0E;
      double aScore = xins;
      byte bPoint = 0x0D;
      double bScore = yins;
      if (aScore <= bScore && zins < bScore) {
        bScore = zins;
        bPoint = 0x0B;
      } else if (aScore > bScore && zins < aScore) {
        aScore = zins;
        aPoint = 0x0B;
      }
      if (aScore <= bScore && wins < bScore) {
        bScore = wins;
        bPoint = 0x07;
      } else if (aScore > bScore && wins < aScore) {
        aScore = wins;
        aPoint = 0x07;
      }
      
      //Now we determine the three lattice points not part of the pentachoron that may contribute.
      //This depends on the closest two pentachoron vertices, including (0,0,0,0)
      double uins = 4 - inSum;
      if (uins < aScore || uins < bScore) { //(1,1,1,1) is one of the closest two pentachoron vertices.
        byte c = (bScore < aScore ? bPoint : aPoint); //Our other closest vertex is the closest out of a and b.
        
        if ((c & 0x01) != 0) {
          xsv_ext0 = xsb + 2;
          xsv_ext1 = xsv_ext2 = xsb + 1;
          dx_ext0 = dx0 - 2 - 4 * SQUISH_CONSTANT_4D;
          dx_ext1 = dx_ext2 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D;
        } else {
          xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb;
          dx_ext0 = dx_ext1 = dx_ext2 = dx0 - 4 * SQUISH_CONSTANT_4D;
        }

        if ((c & 0x02) != 0) {
          ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
          dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D;
          if ((c & 0x01) != 0) {
            ysv_ext1 += 1;
            dy_ext1 -= 1;
          } else {
            ysv_ext0 += 1;
            dy_ext0 -= 1;
          }
        } else {
          ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
          dy_ext0 = dy_ext1 = dy_ext2 = dy0 - 4 * SQUISH_CONSTANT_4D;
        }
        
        if ((c & 0x04) != 0) {
          zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
          dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D;
          if ((c & 0x03) != 0x03) {
            if ((c & 0x03) == 0) {
              zsv_ext0 += 1;
              dz_ext0 -= 1;
            } else {
              zsv_ext1 += 1;
              dz_ext1 -= 1;
            }
          } else {
            zsv_ext2 += 1;
            dz_ext2 -= 1;
          }
        } else {
          zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
          dz_ext0 = dz_ext1 = dz_ext2 = dz0 - 4 * SQUISH_CONSTANT_4D;
        }
        
        if ((c & 0x08) != 0) {
          wsv_ext0 = wsv_ext1 = wsb + 1;
          wsv_ext2 = wsb + 2;
          dw_ext0 = dw_ext1 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D;
          dw_ext2 = dw0 - 2 - 4 * SQUISH_CONSTANT_4D;
        } else {
          wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb;
          dw_ext0 = dw_ext1 = dw_ext2 = dw0 - 4 * SQUISH_CONSTANT_4D;
        }
      } else { //(1,1,1,1) is not one of the closest two pentachoron vertices.
        byte c = (byte)(aPoint & bPoint); //Our three extra vertices are determined by the closest two.
        
        if ((c & 0x01) != 0) {
          xsv_ext0 = xsv_ext2 = xsb + 1;
          xsv_ext1 = xsb + 2;
          dx_ext0 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dx_ext1 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D;
          dx_ext2 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
        } else {
          xsv_ext0 = xsv_ext1 = xsv_ext2 = xsb;
          dx_ext0 = dx0 - 2 * SQUISH_CONSTANT_4D;
          dx_ext1 = dx_ext2 = dx0 - 3 * SQUISH_CONSTANT_4D;
        }
        
        if ((c & 0x02) != 0) {
          ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb + 1;
          dy_ext0 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dy_ext1 = dy_ext2 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
          if ((c & 0x01) != 0) {
            ysv_ext2 += 1;
            dy_ext2 -= 1;
          } else {
            ysv_ext1 += 1;
            dy_ext1 -= 1;
          }
        } else {
          ysv_ext0 = ysv_ext1 = ysv_ext2 = ysb;
          dy_ext0 = dy0 - 2 * SQUISH_CONSTANT_4D;
          dy_ext1 = dy_ext2 = dy0 - 3 * SQUISH_CONSTANT_4D;
        }
        
        if ((c & 0x04) != 0) {
          zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb + 1;
          dz_ext0 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dz_ext1 = dz_ext2 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
          if ((c & 0x03) != 0) {
            zsv_ext2 += 1;
            dz_ext2 -= 1;
          } else {
            zsv_ext1 += 1;
            dz_ext1 -= 1;
          }
        } else {
          zsv_ext0 = zsv_ext1 = zsv_ext2 = zsb;
          dz_ext0 = dz0 - 2 * SQUISH_CONSTANT_4D;
          dz_ext1 = dz_ext2 = dz0 - 3 * SQUISH_CONSTANT_4D;
        }
        
        if ((c & 0x08) != 0) {
          wsv_ext0 = wsv_ext1 = wsb + 1;
          wsv_ext2 = wsb + 2;
          dw_ext0 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dw_ext1 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
          dw_ext2 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D;
        } else {
          wsv_ext0 = wsv_ext1 = wsv_ext2 = wsb;
          dw_ext0 = dw0 - 2 * SQUISH_CONSTANT_4D;
          dw_ext1 = dw_ext2 = dw0 - 3 * SQUISH_CONSTANT_4D;
        }
      }

      //Contribution (1,1,1,0)
      double dx4 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
      double dy4 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
      double dz4 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
      double dw4 = dw0 - 3 * SQUISH_CONSTANT_4D;
      double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
      if (attn4 > 0) {
        attn4 *= attn4;
        value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 1, wsb + 0, dx4, dy4, dz4, dw4);
      }

      //Contribution (1,1,0,1)
      double dx3 = dx4;
      double dy3 = dy4;
      double dz3 = dz0 - 3 * SQUISH_CONSTANT_4D;
      double dw3 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
      double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
      if (attn3 > 0) {
        attn3 *= attn3;
        value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 1, dx3, dy3, dz3, dw3);
      }

      //Contribution (1,0,1,1)
      double dx2 = dx4;
      double dy2 = dy0 - 3 * SQUISH_CONSTANT_4D;
      double dz2 = dz4;
      double dw2 = dw3;
      double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
      if (attn2 > 0) {
        attn2 *= attn2;
        value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 1, dx2, dy2, dz2, dw2);
      }

      //Contribution (0,1,1,1)
      double dx1 = dx0 - 3 * SQUISH_CONSTANT_4D;
      double dz1 = dz4;
      double dy1 = dy4;
      double dw1 = dw3;
      double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
      if (attn1 > 0) {
        attn1 *= attn1;
        value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 1, dx1, dy1, dz1, dw1);
      }

      //Contribution (1,1,1,1)
      dx0 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D;
      dy0 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D;
      dz0 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D;
      dw0 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D;
      double attn0 = 2 - dx0 * dx0 - dy0 * dy0 - dz0 * dz0 - dw0 * dw0;
      if (attn0 > 0) {
        attn0 *= attn0;
        value += attn0 * attn0 * extrapolate(xsb + 1, ysb + 1, zsb + 1, wsb + 1, dx0, dy0, dz0, dw0);
      }
    } else if (inSum <= 2) { //We're inside the first dispentachoron (Rectified 4-Simplex)
      double aScore;
      byte aPoint;
      boolean aIsBiggerSide = true;
      double bScore;
      byte bPoint;
      boolean bIsBiggerSide = true;
      
      //Decide between (1,1,0,0) and (0,0,1,1)
      if (xins + yins > zins + wins) {
        aScore = xins + yins;
        aPoint = 0x03;
      } else {
        aScore = zins + wins;
        aPoint = 0x0C;
      }
      
      //Decide between (1,0,1,0) and (0,1,0,1)
      if (xins + zins > yins + wins) {
        bScore = xins + zins;
        bPoint = 0x05;
      } else {
        bScore = yins + wins;
        bPoint = 0x0A;
      }
      
      //Closer between (1,0,0,1) and (0,1,1,0) will replace the further of a and b, if closer.
      if (xins + wins > yins + zins) {
        double score = xins + wins;
        if (aScore >= bScore && score > bScore) {
          bScore = score;
          bPoint = 0x09;
        } else if (aScore < bScore && score > aScore) {
          aScore = score;
          aPoint = 0x09;
        }
      } else {
        double score = yins + zins;
        if (aScore >= bScore && score > bScore) {
          bScore = score;
          bPoint = 0x06;
        } else if (aScore < bScore && score > aScore) {
          aScore = score;
          aPoint = 0x06;
        }
      }
      
      //Decide if (1,0,0,0) is closer.
      double p1 = 2 - inSum + xins;
      if (aScore >= bScore && p1 > bScore) {
        bScore = p1;
        bPoint = 0x01;
        bIsBiggerSide = false;
      } else if (aScore < bScore && p1 > aScore) {
        aScore = p1;
        aPoint = 0x01;
        aIsBiggerSide = false;
      }
      
      //Decide if (0,1,0,0) is closer.
      double p2 = 2 - inSum + yins;
      if (aScore >= bScore && p2 > bScore) {
        bScore = p2;
        bPoint = 0x02;
        bIsBiggerSide = false;
      } else if (aScore < bScore && p2 > aScore) {
        aScore = p2;
        aPoint = 0x02;
        aIsBiggerSide = false;
      }
      
      //Decide if (0,0,1,0) is closer.
      double p3 = 2 - inSum + zins;
      if (aScore >= bScore && p3 > bScore) {
        bScore = p3;
        bPoint = 0x04;
        bIsBiggerSide = false;
      } else if (aScore < bScore && p3 > aScore) {
        aScore = p3;
        aPoint = 0x04;
        aIsBiggerSide = false;
      }
      
      //Decide if (0,0,0,1) is closer.
      double p4 = 2 - inSum + wins;
      if (aScore >= bScore && p4 > bScore) {
        bScore = p4;
        bPoint = 0x08;
        bIsBiggerSide = false;
      } else if (aScore < bScore && p4 > aScore) {
        aScore = p4;
        aPoint = 0x08;
        aIsBiggerSide = false;
      }
      
      //Where each of the two closest points are determines how the extra three vertices are calculated.
      if (aIsBiggerSide == bIsBiggerSide) {
        if (aIsBiggerSide) { //Both closest points on the bigger side
          byte c1 = (byte)(aPoint | bPoint);
          byte c2 = (byte)(aPoint & bPoint);
          if ((c1 & 0x01) == 0) {
            xsv_ext0 = xsb;
            xsv_ext1 = xsb - 1;
            dx_ext0 = dx0 - 3 * SQUISH_CONSTANT_4D;
            dx_ext1 = dx0 + 1 - 2 * SQUISH_CONSTANT_4D;
          } else {
            xsv_ext0 = xsv_ext1 = xsb + 1;
            dx_ext0 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
            dx_ext1 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
          }
          
          if ((c1 & 0x02) == 0) {
            ysv_ext0 = ysb;
            ysv_ext1 = ysb - 1;
            dy_ext0 = dy0 - 3 * SQUISH_CONSTANT_4D;
            dy_ext1 = dy0 + 1 - 2 * SQUISH_CONSTANT_4D;
          } else {
            ysv_ext0 = ysv_ext1 = ysb + 1;
            dy_ext0 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
            dy_ext1 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
          }
          
          if ((c1 & 0x04) == 0) {
            zsv_ext0 = zsb;
            zsv_ext1 = zsb - 1;
            dz_ext0 = dz0 - 3 * SQUISH_CONSTANT_4D;
            dz_ext1 = dz0 + 1 - 2 * SQUISH_CONSTANT_4D;
          } else {
            zsv_ext0 = zsv_ext1 = zsb + 1;
            dz_ext0 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
            dz_ext1 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
          }
          
          if ((c1 & 0x08) == 0) {
            wsv_ext0 = wsb;
            wsv_ext1 = wsb - 1;
            dw_ext0 = dw0 - 3 * SQUISH_CONSTANT_4D;
            dw_ext1 = dw0 + 1 - 2 * SQUISH_CONSTANT_4D;
          } else {
            wsv_ext0 = wsv_ext1 = wsb + 1;
            dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
            dw_ext1 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
          }
          
          //One combination is a permutation of (0,0,0,2) based on c2
          xsv_ext2 = xsb;
          ysv_ext2 = ysb;
          zsv_ext2 = zsb;
          wsv_ext2 = wsb;
          dx_ext2 = dx0 - 2 * SQUISH_CONSTANT_4D;
          dy_ext2 = dy0 - 2 * SQUISH_CONSTANT_4D;
          dz_ext2 = dz0 - 2 * SQUISH_CONSTANT_4D;
          dw_ext2 = dw0 - 2 * SQUISH_CONSTANT_4D;
          if ((c2 & 0x01) != 0) {
            xsv_ext2 += 2;
            dx_ext2 -= 2;
          } else if ((c2 & 0x02) != 0) {
            ysv_ext2 += 2;
            dy_ext2 -= 2;
          } else if ((c2 & 0x04) != 0) {
            zsv_ext2 += 2;
            dz_ext2 -= 2;
          } else {
            wsv_ext2 += 2;
            dw_ext2 -= 2;
          }
          
        } else { //Both closest points on the smaller side
          //One of the two extra points is (0,0,0,0)
          xsv_ext2 = xsb;
          ysv_ext2 = ysb;
          zsv_ext2 = zsb;
          wsv_ext2 = wsb;
          dx_ext2 = dx0;
          dy_ext2 = dy0;
          dz_ext2 = dz0;
          dw_ext2 = dw0;
          
          //Other two points are based on the omitted axes.
          byte c = (byte)(aPoint | bPoint);
          
          if ((c & 0x01) == 0) {
            xsv_ext0 = xsb - 1;
            xsv_ext1 = xsb;
            dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_4D;
            dx_ext1 = dx0 - SQUISH_CONSTANT_4D;
          } else {
            xsv_ext0 = xsv_ext1 = xsb + 1;
            dx_ext0 = dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_4D;
          }
          
          if ((c & 0x02) == 0) {
            ysv_ext0 = ysv_ext1 = ysb;
            dy_ext0 = dy_ext1 = dy0 - SQUISH_CONSTANT_4D;
            if ((c & 0x01) == 0x01)
            {
              ysv_ext0 -= 1;
              dy_ext0 += 1;
            } else {
              ysv_ext1 -= 1;
              dy_ext1 += 1;
            }
          } else {
            ysv_ext0 = ysv_ext1 = ysb + 1;
            dy_ext0 = dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_4D;
          }
          
          if ((c & 0x04) == 0) {
            zsv_ext0 = zsv_ext1 = zsb;
            dz_ext0 = dz_ext1 = dz0 - SQUISH_CONSTANT_4D;
            if ((c & 0x03) == 0x03)
            {
              zsv_ext0 -= 1;
              dz_ext0 += 1;
            } else {
              zsv_ext1 -= 1;
              dz_ext1 += 1;
            }
          } else {
            zsv_ext0 = zsv_ext1 = zsb + 1;
            dz_ext0 = dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_4D;
          }
          
          if ((c & 0x08) == 0)
          {
            wsv_ext0 = wsb;
            wsv_ext1 = wsb - 1;
            dw_ext0 = dw0 - SQUISH_CONSTANT_4D;
            dw_ext1 = dw0 + 1 - SQUISH_CONSTANT_4D;
          } else {
            wsv_ext0 = wsv_ext1 = wsb + 1;
            dw_ext0 = dw_ext1 = dw0 - 1 - SQUISH_CONSTANT_4D;
          }
          
        }
      } else { //One point on each "side"
        byte c1, c2;
        if (aIsBiggerSide) {
          c1 = aPoint;
          c2 = bPoint;
        } else {
          c1 = bPoint;
          c2 = aPoint;
        }
        
        //Two contributions are the bigger-sided point with each 0 replaced with -1.
        if ((c1 & 0x01) == 0) {
          xsv_ext0 = xsb - 1;
          xsv_ext1 = xsb;
          dx_ext0 = dx0 + 1 - SQUISH_CONSTANT_4D;
          dx_ext1 = dx0 - SQUISH_CONSTANT_4D;
        } else {
          xsv_ext0 = xsv_ext1 = xsb + 1;
          dx_ext0 = dx_ext1 = dx0 - 1 - SQUISH_CONSTANT_4D;
        }
        
        if ((c1 & 0x02) == 0) {
          ysv_ext0 = ysv_ext1 = ysb;
          dy_ext0 = dy_ext1 = dy0 - SQUISH_CONSTANT_4D;
          if ((c1 & 0x01) == 0x01) {
            ysv_ext0 -= 1;
            dy_ext0 += 1;
          } else {
            ysv_ext1 -= 1;
            dy_ext1 += 1;
          }
        } else {
          ysv_ext0 = ysv_ext1 = ysb + 1;
          dy_ext0 = dy_ext1 = dy0 - 1 - SQUISH_CONSTANT_4D;
        }
        
        if ((c1 & 0x04) == 0) {
          zsv_ext0 = zsv_ext1 = zsb;
          dz_ext0 = dz_ext1 = dz0 - SQUISH_CONSTANT_4D;
          if ((c1 & 0x03) == 0x03) {
            zsv_ext0 -= 1;
            dz_ext0 += 1;
          } else {
            zsv_ext1 -= 1;
            dz_ext1 += 1;
          }
        } else {
          zsv_ext0 = zsv_ext1 = zsb + 1;
          dz_ext0 = dz_ext1 = dz0 - 1 - SQUISH_CONSTANT_4D;
        }
        
        if ((c1 & 0x08) == 0) {
          wsv_ext0 = wsb;
          wsv_ext1 = wsb - 1;
          dw_ext0 = dw0 - SQUISH_CONSTANT_4D;
          dw_ext1 = dw0 + 1 - SQUISH_CONSTANT_4D;
        } else {
          wsv_ext0 = wsv_ext1 = wsb + 1;
          dw_ext0 = dw_ext1 = dw0 - 1 - SQUISH_CONSTANT_4D;
        }

        //One contribution is a permutation of (0,0,0,2) based on the smaller-sided point
        xsv_ext2 = xsb;
        ysv_ext2 = ysb;
        zsv_ext2 = zsb;
        wsv_ext2 = wsb;
        dx_ext2 = dx0 - 2 * SQUISH_CONSTANT_4D;
        dy_ext2 = dy0 - 2 * SQUISH_CONSTANT_4D;
        dz_ext2 = dz0 - 2 * SQUISH_CONSTANT_4D;
        dw_ext2 = dw0 - 2 * SQUISH_CONSTANT_4D;
        if ((c2 & 0x01) != 0) {
          xsv_ext2 += 2;
          dx_ext2 -= 2;
        } else if ((c2 & 0x02) != 0) {
          ysv_ext2 += 2;
          dy_ext2 -= 2;
        } else if ((c2 & 0x04) != 0) {
          zsv_ext2 += 2;
          dz_ext2 -= 2;
        } else {
          wsv_ext2 += 2;
          dw_ext2 -= 2;
        }
      }
      
      //Contribution (1,0,0,0)
      double dx1 = dx0 - 1 - SQUISH_CONSTANT_4D;
      double dy1 = dy0 - 0 - SQUISH_CONSTANT_4D;
      double dz1 = dz0 - 0 - SQUISH_CONSTANT_4D;
      double dw1 = dw0 - 0 - SQUISH_CONSTANT_4D;
      double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
      if (attn1 > 0) {
        attn1 *= attn1;
        value += attn1 * attn1 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 0, dx1, dy1, dz1, dw1);
      }

      //Contribution (0,1,0,0)
      double dx2 = dx0 - 0 - SQUISH_CONSTANT_4D;
      double dy2 = dy0 - 1 - SQUISH_CONSTANT_4D;
      double dz2 = dz1;
      double dw2 = dw1;
      double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
      if (attn2 > 0) {
        attn2 *= attn2;
        value += attn2 * attn2 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 0, dx2, dy2, dz2, dw2);
      }

      //Contribution (0,0,1,0)
      double dx3 = dx2;
      double dy3 = dy1;
      double dz3 = dz0 - 1 - SQUISH_CONSTANT_4D;
      double dw3 = dw1;
      double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
      if (attn3 > 0) {
        attn3 *= attn3;
        value += attn3 * attn3 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 0, dx3, dy3, dz3, dw3);
      }

      //Contribution (0,0,0,1)
      double dx4 = dx2;
      double dy4 = dy1;
      double dz4 = dz1;
      double dw4 = dw0 - 1 - SQUISH_CONSTANT_4D;
      double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
      if (attn4 > 0) {
        attn4 *= attn4;
        value += attn4 * attn4 * extrapolate(xsb + 0, ysb + 0, zsb + 0, wsb + 1, dx4, dy4, dz4, dw4);
      }
      
      //Contribution (1,1,0,0)
      double dx5 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dy5 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dz5 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dw5 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5 - dw5 * dw5;
      if (attn5 > 0) {
        attn5 *= attn5;
        value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 0, dx5, dy5, dz5, dw5);
      }
      
      //Contribution (1,0,1,0)
      double dx6 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dy6 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dz6 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dw6 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6 - dw6 * dw6;
      if (attn6 > 0) {
        attn6 *= attn6;
        value += attn6 * attn6 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 0, dx6, dy6, dz6, dw6);
      }

      //Contribution (1,0,0,1)
      double dx7 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dy7 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dz7 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dw7 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double attn7 = 2 - dx7 * dx7 - dy7 * dy7 - dz7 * dz7 - dw7 * dw7;
      if (attn7 > 0) {
        attn7 *= attn7;
        value += attn7 * attn7 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 1, dx7, dy7, dz7, dw7);
      }
      
      //Contribution (0,1,1,0)
      double dx8 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dy8 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dz8 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dw8 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double attn8 = 2 - dx8 * dx8 - dy8 * dy8 - dz8 * dz8 - dw8 * dw8;
      if (attn8 > 0) {
        attn8 *= attn8;
        value += attn8 * attn8 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 0, dx8, dy8, dz8, dw8);
      }
      
      //Contribution (0,1,0,1)
      double dx9 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dy9 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dz9 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dw9 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double attn9 = 2 - dx9 * dx9 - dy9 * dy9 - dz9 * dz9 - dw9 * dw9;
      if (attn9 > 0) {
        attn9 *= attn9;
        value += attn9 * attn9 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 1, dx9, dy9, dz9, dw9);
      }
      
      //Contribution (0,0,1,1)
      double dx10 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dy10 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dz10 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dw10 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double attn10 = 2 - dx10 * dx10 - dy10 * dy10 - dz10 * dz10 - dw10 * dw10;
      if (attn10 > 0) {
        attn10 *= attn10;
        value += attn10 * attn10 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 1, dx10, dy10, dz10, dw10);
      }
    } else { //We're inside the second dispentachoron (Rectified 4-Simplex)
      double aScore;
      byte aPoint;
      boolean aIsBiggerSide = true;
      double bScore;
      byte bPoint;
      boolean bIsBiggerSide = true;
      
      //Decide between (0,0,1,1) and (1,1,0,0)
      if (xins + yins < zins + wins) {
        aScore = xins + yins;
        aPoint = 0x0C;
      } else {
        aScore = zins + wins;
        aPoint = 0x03;
      }
      
      //Decide between (0,1,0,1) and (1,0,1,0)
      if (xins + zins < yins + wins) {
        bScore = xins + zins;
        bPoint = 0x0A;
      } else {
        bScore = yins + wins;
        bPoint = 0x05;
      }
      
      //Closer between (0,1,1,0) and (1,0,0,1) will replace the further of a and b, if closer.
      if (xins + wins < yins + zins) {
        double score = xins + wins;
        if (aScore <= bScore && score < bScore) {
          bScore = score;
          bPoint = 0x06;
        } else if (aScore > bScore && score < aScore) {
          aScore = score;
          aPoint = 0x06;
        }
      } else {
        double score = yins + zins;
        if (aScore <= bScore && score < bScore) {
          bScore = score;
          bPoint = 0x09;
        } else if (aScore > bScore && score < aScore) {
          aScore = score;
          aPoint = 0x09;
        }
      }
      
      //Decide if (0,1,1,1) is closer.
      double p1 = 3 - inSum + xins;
      if (aScore <= bScore && p1 < bScore) {
        bScore = p1;
        bPoint = 0x0E;
        bIsBiggerSide = false;
      } else if (aScore > bScore && p1 < aScore) {
        aScore = p1;
        aPoint = 0x0E;
        aIsBiggerSide = false;
      }
      
      //Decide if (1,0,1,1) is closer.
      double p2 = 3 - inSum + yins;
      if (aScore <= bScore && p2 < bScore) {
        bScore = p2;
        bPoint = 0x0D;
        bIsBiggerSide = false;
      } else if (aScore > bScore && p2 < aScore) {
        aScore = p2;
        aPoint = 0x0D;
        aIsBiggerSide = false;
      }
      
      //Decide if (1,1,0,1) is closer.
      double p3 = 3 - inSum + zins;
      if (aScore <= bScore && p3 < bScore) {
        bScore = p3;
        bPoint = 0x0B;
        bIsBiggerSide = false;
      } else if (aScore > bScore && p3 < aScore) {
        aScore = p3;
        aPoint = 0x0B;
        aIsBiggerSide = false;
      }
      
      //Decide if (1,1,1,0) is closer.
      double p4 = 3 - inSum + wins;
      if (aScore <= bScore && p4 < bScore) {
        bScore = p4;
        bPoint = 0x07;
        bIsBiggerSide = false;
      } else if (aScore > bScore && p4 < aScore) {
        aScore = p4;
        aPoint = 0x07;
        aIsBiggerSide = false;
      }
      
      //Where each of the two closest points are determines how the extra three vertices are calculated.
      if (aIsBiggerSide == bIsBiggerSide) {
        if (aIsBiggerSide) { //Both closest points on the bigger side
          byte c1 = (byte)(aPoint & bPoint);
          byte c2 = (byte)(aPoint | bPoint);
          
          //Two contributions are permutations of (0,0,0,1) and (0,0,0,2) based on c1
          xsv_ext0 = xsv_ext1 = xsb;
          ysv_ext0 = ysv_ext1 = ysb;
          zsv_ext0 = zsv_ext1 = zsb;
          wsv_ext0 = wsv_ext1 = wsb;
          dx_ext0 = dx0 - SQUISH_CONSTANT_4D;
          dy_ext0 = dy0 - SQUISH_CONSTANT_4D;
          dz_ext0 = dz0 - SQUISH_CONSTANT_4D;
          dw_ext0 = dw0 - SQUISH_CONSTANT_4D;
          dx_ext1 = dx0 - 2 * SQUISH_CONSTANT_4D;
          dy_ext1 = dy0 - 2 * SQUISH_CONSTANT_4D;
          dz_ext1 = dz0 - 2 * SQUISH_CONSTANT_4D;
          dw_ext1 = dw0 - 2 * SQUISH_CONSTANT_4D;
          if ((c1 & 0x01) != 0) {
            xsv_ext0 += 1;
            dx_ext0 -= 1;
            xsv_ext1 += 2;
            dx_ext1 -= 2;
          } else if ((c1 & 0x02) != 0) {
            ysv_ext0 += 1;
            dy_ext0 -= 1;
            ysv_ext1 += 2;
            dy_ext1 -= 2;
          } else if ((c1 & 0x04) != 0) {
            zsv_ext0 += 1;
            dz_ext0 -= 1;
            zsv_ext1 += 2;
            dz_ext1 -= 2;
          } else {
            wsv_ext0 += 1;
            dw_ext0 -= 1;
            wsv_ext1 += 2;
            dw_ext1 -= 2;
          }
          
          //One contribution is a permutation of (1,1,1,-1) based on c2
          xsv_ext2 = xsb + 1;
          ysv_ext2 = ysb + 1;
          zsv_ext2 = zsb + 1;
          wsv_ext2 = wsb + 1;
          dx_ext2 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dy_ext2 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dz_ext2 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
          dw_ext2 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
          if ((c2 & 0x01) == 0) {
            xsv_ext2 -= 2;
            dx_ext2 += 2;
          } else if ((c2 & 0x02) == 0) {
            ysv_ext2 -= 2;
            dy_ext2 += 2;
          } else if ((c2 & 0x04) == 0) {
            zsv_ext2 -= 2;
            dz_ext2 += 2;
          } else {
            wsv_ext2 -= 2;
            dw_ext2 += 2;
          }
        } else { //Both closest points on the smaller side
          //One of the two extra points is (1,1,1,1)
          xsv_ext2 = xsb + 1;
          ysv_ext2 = ysb + 1;
          zsv_ext2 = zsb + 1;
          wsv_ext2 = wsb + 1;
          dx_ext2 = dx0 - 1 - 4 * SQUISH_CONSTANT_4D;
          dy_ext2 = dy0 - 1 - 4 * SQUISH_CONSTANT_4D;
          dz_ext2 = dz0 - 1 - 4 * SQUISH_CONSTANT_4D;
          dw_ext2 = dw0 - 1 - 4 * SQUISH_CONSTANT_4D;
          
          //Other two points are based on the shared axes.
          byte c = (byte)(aPoint & bPoint);
          
          if ((c & 0x01) != 0) {
            xsv_ext0 = xsb + 2;
            xsv_ext1 = xsb + 1;
            dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D;
            dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
          } else {
            xsv_ext0 = xsv_ext1 = xsb;
            dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_4D;
          }
          
          if ((c & 0x02) != 0) {
            ysv_ext0 = ysv_ext1 = ysb + 1;
            dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
            if ((c & 0x01) == 0)
            {
              ysv_ext0 += 1;
              dy_ext0 -= 1;
            } else {
              ysv_ext1 += 1;
              dy_ext1 -= 1;
            }
          } else {
            ysv_ext0 = ysv_ext1 = ysb;
            dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_4D;
          }
          
          if ((c & 0x04) != 0) {
            zsv_ext0 = zsv_ext1 = zsb + 1;
            dz_ext0 = dz_ext1 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
            if ((c & 0x03) == 0)
            {
              zsv_ext0 += 1;
              dz_ext0 -= 1;
            } else {
              zsv_ext1 += 1;
              dz_ext1 -= 1;
            }
          } else {
            zsv_ext0 = zsv_ext1 = zsb;
            dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_4D;
          }
          
          if ((c & 0x08) != 0)
          {
            wsv_ext0 = wsb + 1;
            wsv_ext1 = wsb + 2;
            dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
            dw_ext1 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D;
          } else {
            wsv_ext0 = wsv_ext1 = wsb;
            dw_ext0 = dw_ext1 = dw0 - 3 * SQUISH_CONSTANT_4D;
          }
        }
      } else { //One point on each "side"
        byte c1, c2;
        if (aIsBiggerSide) {
          c1 = aPoint;
          c2 = bPoint;
        } else {
          c1 = bPoint;
          c2 = aPoint;
        }
        
        //Two contributions are the bigger-sided point with each 1 replaced with 2.
        if ((c1 & 0x01) != 0) {
          xsv_ext0 = xsb + 2;
          xsv_ext1 = xsb + 1;
          dx_ext0 = dx0 - 2 - 3 * SQUISH_CONSTANT_4D;
          dx_ext1 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
        } else {
          xsv_ext0 = xsv_ext1 = xsb;
          dx_ext0 = dx_ext1 = dx0 - 3 * SQUISH_CONSTANT_4D;
        }
        
        if ((c1 & 0x02) != 0) {
          ysv_ext0 = ysv_ext1 = ysb + 1;
          dy_ext0 = dy_ext1 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
          if ((c1 & 0x01) == 0) {
            ysv_ext0 += 1;
            dy_ext0 -= 1;
          } else {
            ysv_ext1 += 1;
            dy_ext1 -= 1;
          }
        } else {
          ysv_ext0 = ysv_ext1 = ysb;
          dy_ext0 = dy_ext1 = dy0 - 3 * SQUISH_CONSTANT_4D;
        }
        
        if ((c1 & 0x04) != 0) {
          zsv_ext0 = zsv_ext1 = zsb + 1;
          dz_ext0 = dz_ext1 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
          if ((c1 & 0x03) == 0) {
            zsv_ext0 += 1;
            dz_ext0 -= 1;
          } else {
            zsv_ext1 += 1;
            dz_ext1 -= 1;
          }
        } else {
          zsv_ext0 = zsv_ext1 = zsb;
          dz_ext0 = dz_ext1 = dz0 - 3 * SQUISH_CONSTANT_4D;
        }
        
        if ((c1 & 0x08) != 0) {
          wsv_ext0 = wsb + 1;
          wsv_ext1 = wsb + 2;
          dw_ext0 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
          dw_ext1 = dw0 - 2 - 3 * SQUISH_CONSTANT_4D;
        } else {
          wsv_ext0 = wsv_ext1 = wsb;
          dw_ext0 = dw_ext1 = dw0 - 3 * SQUISH_CONSTANT_4D;
        }

        //One contribution is a permutation of (1,1,1,-1) based on the smaller-sided point
        xsv_ext2 = xsb + 1;
        ysv_ext2 = ysb + 1;
        zsv_ext2 = zsb + 1;
        wsv_ext2 = wsb + 1;
        dx_ext2 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
        dy_ext2 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
        dz_ext2 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
        dw_ext2 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
        if ((c2 & 0x01) == 0) {
          xsv_ext2 -= 2;
          dx_ext2 += 2;
        } else if ((c2 & 0x02) == 0) {
          ysv_ext2 -= 2;
          dy_ext2 += 2;
        } else if ((c2 & 0x04) == 0) {
          zsv_ext2 -= 2;
          dz_ext2 += 2;
        } else {
          wsv_ext2 -= 2;
          dw_ext2 += 2;
        }
      }
      
      //Contribution (1,1,1,0)
      double dx4 = dx0 - 1 - 3 * SQUISH_CONSTANT_4D;
      double dy4 = dy0 - 1 - 3 * SQUISH_CONSTANT_4D;
      double dz4 = dz0 - 1 - 3 * SQUISH_CONSTANT_4D;
      double dw4 = dw0 - 3 * SQUISH_CONSTANT_4D;
      double attn4 = 2 - dx4 * dx4 - dy4 * dy4 - dz4 * dz4 - dw4 * dw4;
      if (attn4 > 0) {
        attn4 *= attn4;
        value += attn4 * attn4 * extrapolate(xsb + 1, ysb + 1, zsb + 1, wsb + 0, dx4, dy4, dz4, dw4);
      }

      //Contribution (1,1,0,1)
      double dx3 = dx4;
      double dy3 = dy4;
      double dz3 = dz0 - 3 * SQUISH_CONSTANT_4D;
      double dw3 = dw0 - 1 - 3 * SQUISH_CONSTANT_4D;
      double attn3 = 2 - dx3 * dx3 - dy3 * dy3 - dz3 * dz3 - dw3 * dw3;
      if (attn3 > 0) {
        attn3 *= attn3;
        value += attn3 * attn3 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 1, dx3, dy3, dz3, dw3);
      }

      //Contribution (1,0,1,1)
      double dx2 = dx4;
      double dy2 = dy0 - 3 * SQUISH_CONSTANT_4D;
      double dz2 = dz4;
      double dw2 = dw3;
      double attn2 = 2 - dx2 * dx2 - dy2 * dy2 - dz2 * dz2 - dw2 * dw2;
      if (attn2 > 0) {
        attn2 *= attn2;
        value += attn2 * attn2 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 1, dx2, dy2, dz2, dw2);
      }

      //Contribution (0,1,1,1)
      double dx1 = dx0 - 3 * SQUISH_CONSTANT_4D;
      double dz1 = dz4;
      double dy1 = dy4;
      double dw1 = dw3;
      double attn1 = 2 - dx1 * dx1 - dy1 * dy1 - dz1 * dz1 - dw1 * dw1;
      if (attn1 > 0) {
        attn1 *= attn1;
        value += attn1 * attn1 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 1, dx1, dy1, dz1, dw1);
      }
      
      //Contribution (1,1,0,0)
      double dx5 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dy5 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dz5 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dw5 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double attn5 = 2 - dx5 * dx5 - dy5 * dy5 - dz5 * dz5 - dw5 * dw5;
      if (attn5 > 0) {
        attn5 *= attn5;
        value += attn5 * attn5 * extrapolate(xsb + 1, ysb + 1, zsb + 0, wsb + 0, dx5, dy5, dz5, dw5);
      }
      
      //Contribution (1,0,1,0)
      double dx6 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dy6 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dz6 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dw6 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double attn6 = 2 - dx6 * dx6 - dy6 * dy6 - dz6 * dz6 - dw6 * dw6;
      if (attn6 > 0) {
        attn6 *= attn6;
        value += attn6 * attn6 * extrapolate(xsb + 1, ysb + 0, zsb + 1, wsb + 0, dx6, dy6, dz6, dw6);
      }

      //Contribution (1,0,0,1)
      double dx7 = dx0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dy7 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dz7 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dw7 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double attn7 = 2 - dx7 * dx7 - dy7 * dy7 - dz7 * dz7 - dw7 * dw7;
      if (attn7 > 0) {
        attn7 *= attn7;
        value += attn7 * attn7 * extrapolate(xsb + 1, ysb + 0, zsb + 0, wsb + 1, dx7, dy7, dz7, dw7);
      }
      
      //Contribution (0,1,1,0)
      double dx8 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dy8 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dz8 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dw8 = dw0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double attn8 = 2 - dx8 * dx8 - dy8 * dy8 - dz8 * dz8 - dw8 * dw8;
      if (attn8 > 0) {
        attn8 *= attn8;
        value += attn8 * attn8 * extrapolate(xsb + 0, ysb + 1, zsb + 1, wsb + 0, dx8, dy8, dz8, dw8);
      }
      
      //Contribution (0,1,0,1)
      double dx9 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dy9 = dy0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dz9 = dz0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dw9 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double attn9 = 2 - dx9 * dx9 - dy9 * dy9 - dz9 * dz9 - dw9 * dw9;
      if (attn9 > 0) {
        attn9 *= attn9;
        value += attn9 * attn9 * extrapolate(xsb + 0, ysb + 1, zsb + 0, wsb + 1, dx9, dy9, dz9, dw9);
      }
      
      //Contribution (0,0,1,1)
      double dx10 = dx0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dy10 = dy0 - 0 - 2 * SQUISH_CONSTANT_4D;
      double dz10 = dz0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double dw10 = dw0 - 1 - 2 * SQUISH_CONSTANT_4D;
      double attn10 = 2 - dx10 * dx10 - dy10 * dy10 - dz10 * dz10 - dw10 * dw10;
      if (attn10 > 0) {
        attn10 *= attn10;
        value += attn10 * attn10 * extrapolate(xsb + 0, ysb + 0, zsb + 1, wsb + 1, dx10, dy10, dz10, dw10);
      }
    }
 
    //First extra vertex
    double attn_ext0 = 2 - dx_ext0 * dx_ext0 - dy_ext0 * dy_ext0 - dz_ext0 * dz_ext0 - dw_ext0 * dw_ext0;
    if (attn_ext0 > 0)
    {
      attn_ext0 *= attn_ext0;
      value += attn_ext0 * attn_ext0 * extrapolate(xsv_ext0, ysv_ext0, zsv_ext0, wsv_ext0, dx_ext0, dy_ext0, dz_ext0, dw_ext0);
    }

    //Second extra vertex
    double attn_ext1 = 2 - dx_ext1 * dx_ext1 - dy_ext1 * dy_ext1 - dz_ext1 * dz_ext1 - dw_ext1 * dw_ext1;
    if (attn_ext1 > 0)
    {
      attn_ext1 *= attn_ext1;
      value += attn_ext1 * attn_ext1 * extrapolate(xsv_ext1, ysv_ext1, zsv_ext1, wsv_ext1, dx_ext1, dy_ext1, dz_ext1, dw_ext1);
    }

    //Third extra vertex
    double attn_ext2 = 2 - dx_ext2 * dx_ext2 - dy_ext2 * dy_ext2 - dz_ext2 * dz_ext2 - dw_ext2 * dw_ext2;
    if (attn_ext2 > 0)
    {
      attn_ext2 *= attn_ext2;
      value += attn_ext2 * attn_ext2 * extrapolate(xsv_ext2, ysv_ext2, zsv_ext2, wsv_ext2, dx_ext2, dy_ext2, dz_ext2, dw_ext2);
    }

    return value / NORM_CONSTANT_4D;
  }
  
  private double extrapolate(int xsb, int ysb, double dx, double dy)
  {
    int index = perm[(perm[xsb & 0xFF] + ysb) & 0xFF] & 0x0E;
    return gradients2D[index] * dx
      + gradients2D[index + 1] * dy;
  }
  
  private double extrapolate(int xsb, int ysb, int zsb, double dx, double dy, double dz)
  {
    int index = permGradIndex3D[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF];
    return gradients3D[index] * dx
      + gradients3D[index + 1] * dy
      + gradients3D[index + 2] * dz;
  }
  
  private double extrapolate(int xsb, int ysb, int zsb, int wsb, double dx, double dy, double dz, double dw)
  {
    int index = perm[(perm[(perm[(perm[xsb & 0xFF] + ysb) & 0xFF] + zsb) & 0xFF] + wsb) & 0xFF] & 0xFC;
    return gradients4D[index] * dx
      + gradients4D[index + 1] * dy
      + gradients4D[index + 2] * dz
      + gradients4D[index + 3] * dw;
  }
  
  private static int fastFloor(double x) {
    int xi = (int)x;
    return x < xi ? xi - 1 : xi;
  }
  
  //Gradients for 2D. They approximate the directions to the
  //vertices of an octagon from the center.
  private static byte[] gradients2D = new byte[] {
     5,  2,    2,  5,
    -5,  2,   -2,  5,
     5, -2,    2, -5,
    -5, -2,   -2, -5,
  };
  
  //Gradients for 3D. They approximate the directions to the
  //vertices of a rhombicuboctahedron from the center, skewed so
  //that the triangular and square facets can be inscribed inside
  //circles of the same radius.
  private static byte[] gradients3D = new byte[] {
    -11,  4,  4,     -4,  11,  4,    -4,  4,  11,
     11,  4,  4,      4,  11,  4,     4,  4,  11,
    -11, -4,  4,     -4, -11,  4,    -4, -4,  11,
     11, -4,  4,      4, -11,  4,     4, -4,  11,
    -11,  4, -4,     -4,  11, -4,    -4,  4, -11,
     11,  4, -4,      4,  11, -4,     4,  4, -11,
    -11, -4, -4,     -4, -11, -4,    -4, -4, -11,
     11, -4, -4,      4, -11, -4,     4, -4, -11,
  };
  
  //Gradients for 4D. They approximate the directions to the
  //vertices of a disprismatotesseractihexadecachoron from the center,
  //skewed so that the tetrahedral and cubic facets can be inscribed inside
  //spheres of the same radius.
  private static byte[] gradients4D = new byte[] {
       3,  1,  1,  1,      1,  3,  1,  1,      1,  1,  3,  1,      1,  1,  1,  3,
      -3,  1,  1,  1,     -1,  3,  1,  1,     -1,  1,  3,  1,     -1,  1,  1,  3,
       3, -1,  1,  1,      1, -3,  1,  1,      1, -1,  3,  1,      1, -1,  1,  3,
      -3, -1,  1,  1,     -1, -3,  1,  1,     -1, -1,  3,  1,     -1, -1,  1,  3,
       3,  1, -1,  1,      1,  3, -1,  1,      1,  1, -3,  1,      1,  1, -1,  3,
      -3,  1, -1,  1,     -1,  3, -1,  1,     -1,  1, -3,  1,     -1,  1, -1,  3,
       3, -1, -1,  1,      1, -3, -1,  1,      1, -1, -3,  1,      1, -1, -1,  3,
      -3, -1, -1,  1,     -1, -3, -1,  1,     -1, -1, -3,  1,     -1, -1, -1,  3,
       3,  1,  1, -1,      1,  3,  1, -1,      1,  1,  3, -1,      1,  1,  1, -3,
      -3,  1,  1, -1,     -1,  3,  1, -1,     -1,  1,  3, -1,     -1,  1,  1, -3,
       3, -1,  1, -1,      1, -3,  1, -1,      1, -1,  3, -1,      1, -1,  1, -3,
      -3, -1,  1, -1,     -1, -3,  1, -1,     -1, -1,  3, -1,     -1, -1,  1, -3,
       3,  1, -1, -1,      1,  3, -1, -1,      1,  1, -3, -1,      1,  1, -1, -3,
      -3,  1, -1, -1,     -1,  3, -1, -1,     -1,  1, -3, -1,     -1,  1, -1, -3,
       3, -1, -1, -1,      1, -3, -1, -1,      1, -1, -3, -1,      1, -1, -1, -3,
      -3, -1, -1, -1,     -1, -3, -1, -1,     -1, -1, -3, -1,     -1, -1, -1, -3,
  };
}
